GET 'R DONE CARD GAME
PURPOSE OF THE GAME: To give children practice time adding, subtracting and multiplying numbers in order to memorize the math facts in a FUN way.
OBJECT OF THE GAME: To avoid the number the dealer determines for the final score.
NEEDED: 2 packs of playing cards. Remove Jokers, Kings, Queens and Jacks for each deck. The Jokers, Kings, Queens, Jacks make up deck #1. The remaining cards make up the deck #2. Cards values are what the card is. A 2 card counts 2 points. A 10 card counts 10 points. The values of deck #1 are:
STARTING THE GAME: The dealer determines the amount of the final total. It must be over 50 and less than 100. The dealer then deals 5 cards to each player from the #2 deck, turns one up and places in the center of the table. Dealer also shuffles the #1 deck, turns one up in the center of the table. Both decks are now in the middle of the table.
THE PLAY: The dealer determines that the number they are going to play to is 68. The first player to the right of the dealer goes first. Whatever the card from #1 deck is will tell the players what they need to do during that round. The player will lay a card from their hand and announce the score while the card is played. The player will then draw a replacement card from #2 pile and the play goes to the next player.
FOR EXAMPLE: The card in the number 1 pile is a queen. The card in the #2 pile facing up is a 5. The first player plays a 6 so she announces, 6-5=1. She draws a card from the #2 pile. The next player picks a 10 from their hand and announces; 10-1 =9. He draws a replacement card from the #2 pile and the next player plays. This continues around the table until the dealer has finished his hand. AT that time, the dealer turns over a new card in pile #1 before the next round starts.
The first player to Get 'R Done (hit the selected number), LOSES.
Deal 5 cards from deck #2 to each player and 2 cards from deck #1 to each player. The play would be the same as the original game with this twist: Anyone (when it is their turn) could play a card from their hand that is a joker, king, queen or jack and a number card.
FOR EXAMPLE: The total in pile 2 is 67. The next player cannot go over 68 or he loses. However the card in pile #1 is a jack which is an addition card. Any number card the player uses will put him over 68. However, he does have a queen which means he can play it and a number card. He elects to play the queen from his hand and his ace. This takes the total from 67-1=66. The new number is now 66. The next play will be able to play any card because 66-10=56. Any card from the #1 pile that is played is not replaceable. Therefore these cards become very valuable cards towards the end of the round.
Don’t separate the cards. Play until the selected number is reached. Whomever goes over first, loses. Every time a card is played, the player replaces it with a card from the deck.
FOR YOUNGER PLAYERS:
Only play with the queens as subtraction and the jacks as addition cards. Also have a small white board where they can write down the numbers to be added or subtracted.
NOTE: Let children that are learning their math facts use a number line, small white board, or paper to help them add or subtract the numbers. Unless the child has dyscalculia I strongly suggest not using a calculator.
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